…[T]he sexisms that persist in geek communities are not special. They are not separable and inherently different from sexist thoughts and behaviors in the “real world.” They are part and parcel of regular ole sexism, not a special geek dude brand invented outside of patriarchy. So with that in mind, it’s important to remember that the sexualization of women is something that women and men consume and internalize all over the place. Though it does seem to be particularly bad in geek media. Video games, comics, science fiction, fantasy—these media forms are often at fault for promoting unrealistic (and, pretty regularly, physically impossible) standards of beauty. They fashion their female heroines and villains as sexy objects to be consumed, unlike their male counterparts.
As I said to Amanda Hess last year, being the sexy object is one of the places where geek women can find acceptance in their communities. From the interview:
"Too often, women in geek cultures are only welcomed if they are decoration, sexy versions of the things geek men love, not equal participants or fellow fans. Forever Geek […], for example, has, in just the past two months, posted with glee about female models naked except for high heels and stormtrooper helmets gracing skateboards, a car wash in which women dressed in sexy Princess Leia costumes washed cars, and Star Wars corsets. Geek communities love women, as long as their members don’t have to think of those women as people.”
But the actions of women are not the cause of their objectification. [….]The problem is that women who dress sexy, who frame themselves as sex objects, are rewarded by geek culture for doing so.”